Sunday, April 12, 2015

Introduction



Yes, it's another Skyrim roleplaying blog, one that I will probably tire of in a few days and leave abandoned by the side of the Internet like so many. Still, I kind of like this character, so different from many I have played and so different from me. This to me is where roleplaying shines: imagining characters whose personality is quite unlike your own. Perhaps in that way gaining sympathy for other, real people who are utterly unlike yourself.

As with my other roleplaying blogs, you need to read the bottom post first and work your way up. The top post is the newest, the bottom post is the beginning.

Joe Smith is not the Dragonborn, or if he is he may never know it. What he is, is the Skyrim equivalent of an upwardly mobile yuppie. And being such a person in Skyrim somewhat exposes what being such a person entails period, in any culture. Joe Smith, while not primarily a warrior and not primarily interested in delving into dangerous ruins or crypts full of draugr, has no problem going into bandit camps and killing them for their alchemy ingredients, or for their iron ore. One time, he killed like 5 bandit dudes... for their garlic. Yes, because garlic does not grow in Skyrim, you can't go harvest it, so you have to either find someone who is selling it or take it from someone who has it. Resource availability is the pits in Skyrim. He killed another several such people for their iron ore, and several Forsworn to loot their gold mine for his jewelry work, though to be fair on that occasion they attacked him first.

Sort of like... we kill people for their oil. When you are "movin on up" like Joe Smith, it's pretty easy to rationalize doing whatever is necessary to keep moving that direction.

Despite all this, Joe Smith is not altogether a bad guy. He doesn't steal, he doesn't kill civilians, he gives to beggars, he's pretty much a straight arrow in the eyes of society. He would be quite willing to forgo ever killing even bandits except that you can't travel the roads of Skyrim without finding someone or some THING who wants to kill you, and the resource supply situation is terrible, and prices for raw materials are sky high. Were those not an issue, he would happily settle down and make potions and smith jewelry in the warm confines of Whiterun ever after.

But that's not the way it is, Skyrim is trying to eat you every second, and so ethical lines must be crossed. Kill or be killed. Keep that sword arm limber and that armor shiny, because while you might want to be a civilized man in a civilized place who wants to practice his arts in peace, that's not the way it works.

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